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Paths Beyond Local Search: A Nearly Tight Bound for Randomized Fixed-Point Computation

Published 16 Feb 2007 in cs.GT | (0702088v1)

Abstract: In 1983, Aldous proved that randomization can speedup local search. For example, it reduces the query complexity of local search over [1:n]d from Theta (n{d-1}) to O (d{1/2}n{d/2}). It remains open whether randomization helps fixed-point computation. Inspired by this open problem and recent advances on equilibrium computation, we have been fascinated by the following question: Is a fixed-point or an equilibrium fundamentally harder to find than a local optimum? In this paper, we give a nearly-tight bound of Omega(n){d-1} on the randomized query complexity for computing a fixed point of a discrete Brouwer function over [1:n]d. Since the randomized query complexity of global optimization over [1:n]d is Theta (n{d}), the randomized query model over [1:n]d strictly separates these three important search problems: Global optimization is harder than fixed-point computation, and fixed-point computation is harder than local search. Our result indeed demonstrates that randomization does not help much in fixed-point computation in the query model; the deterministic complexity of this problem is Theta (n{d-1}).

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