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Adaptive Mesh Approach for Predicting Algorithm Behavior with Application to Visibility Culling in Computer Graphics

Published 12 Mar 2009 in cs.PF and cs.GR | (0903.2119v1)

Abstract: We propose a concise approximate description, and a method for efficiently obtaining this description, via adaptive random sampling of the performance (running time, memory consumption, or any other profileable numerical quantity) of a given algorithm on some low-dimensional rectangular grid of inputs. The formal correctness is proven under reasonable assumptions on the algorithm under consideration; and the approach's practical benefit is demonstrated by predicting for which observer positions and viewing directions an occlusion culling algorithm yields a net performance benefit or loss compared to a simple brute force renderer.

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