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Robust approachability and regret minimization in games with partial monitoring

Published 25 May 2011 in math.ST, cs.LG, and stat.TH | (1105.4995v3)

Abstract: Approachability has become a standard tool in analyzing earning algorithms in the adversarial online learning setup. We develop a variant of approachability for games where there is ambiguity in the obtained reward that belongs to a set, rather than being a single vector. Using this variant we tackle the problem of approachability in games with partial monitoring and develop simple and efficient algorithms (i.e., with constant per-step complexity) for this setup. We finally consider external regret and internal regret in repeated games with partial monitoring and derive regret-minimizing strategies based on approachability theory.

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