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Nash Equilibria in Quantum Games

Published 6 Oct 2011 in math.OC and quant-ph | (1110.1351v1)

Abstract: For any two-by-two game $\G$, we define a new two-player game $\GQ$. The definition is motivated by a vision of players in game $\G$ communicating via quantum technology according to a certain standard protocol originally introduced by Eisert and Wilkins [EW]. In the game $\GQ$, each players' strategy set consists of the set of all probability distributions on the 3-sphere $S3$. Nash equilibria in this game can be difficult to compute. Our main theorems classify all possible equilibria in $\GQ$ for a Zariski-dense set of games $\G$ that we call {\it generic games}. First, we show that up to a suitable definition of equivalence, any strategy that arises in equilibrium is supported on at most four points; then we show that those four points must lie in one of a small number of geometric configurations. One easy consequence is that for zero-sum games, the payoff to either player in a mixed strategy quantum equilibrium must equal the average of that player's four possible payoffs.

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