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Memory-Constrained Algorithms for Simple Polygons

Published 27 Dec 2011 in cs.CG | (1112.5904v2)

Abstract: A constant-workspace algorithm has read-only access to an input array and may use only O(1) additional words of $O(\log n)$ bits, where $n$ is the size of the input. We assume that a simple $n$-gon is given by the ordered sequence of its vertices. We show that we can find a triangulation of a plane straight-line graph in $O(n2)$ time. We also consider preprocessing a simple polygon for shortest path queries when the space constraint is relaxed to allow $s$ words of working space. After a preprocessing of $O(n2)$ time, we are able to solve shortest path queries between any two points inside the polygon in $O(n2/s)$ time.

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