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Assignment Games with Conflicts: Price of Total Anarchy and Convergence Results via Semi-Smoothness

Published 18 Apr 2013 in cs.GT | (1304.5149v2)

Abstract: We study assignment games in which jobs select machines, and in which certain pairs of jobs may conflict, which is to say they may incur an additional cost when they are both assigned to the same machine, beyond that associated with the increase in load. Questions regarding such interactions apply beyond allocating jobs to machines: when people in a social network choose to align themselves with a group or party, they typically do so based upon not only the inherent quality of that group, but also who amongst their friends (or enemies) choose that group as well. We show how semi-smoothness, a recently introduced generalization of smoothness, is necessary to find tight or near-tight bounds on the price of total anarchy, and thus on the quality of correlated and Nash equilibria, for several natural job-assignment games with interacting jobs. For most cases, our bounds on the price of total anarchy are either exactly 2 or approach 2. We also prove new convergence results implied by semi-smoothness for our games. Finally we consider coalitional deviations, and prove results about the existence and quality of Strong equilibrium.

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