Papers
Topics
Authors
Recent
Search
2000 character limit reached

Geodesic-Preserving Polygon Simplification

Published 16 Sep 2013 in cs.CG | (1309.3858v1)

Abstract: Polygons are a paramount data structure in computational geometry. While the complexity of many algorithms on simple polygons or polygons with holes depends on the size of the input polygon, the intrinsic complexity of the problems these algorithms solve is often related to the reflex vertices of the polygon. In this paper, we give an easy-to-describe linear-time method to replace an input polygon $\mathcal{P}$ by a polygon $\mathcal{P}'$ such that (1) $\mathcal{P}'$ contains $\mathcal{P}$, (2) $\mathcal{P}'$ has its reflex vertices at the same positions as $\mathcal{P}$, and (3) the number of vertices of $\mathcal{P}'$ is linear in the number of reflex vertices. Since the solutions of numerous problems on polygons (including shortest paths, geodesic hulls, separating point sets, and Voronoi diagrams) are equivalent for both $\mathcal{P}$ and $\mathcal{P}'$, our algorithm can be used as a preprocessing step for several algorithms and makes their running time dependent on the number of reflex vertices rather than on the size of $\mathcal{P}$.

Citations (6)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.