2000 character limit reached
Reciprocity in Gift-Exchange-Games
Published 23 Feb 2014 in cs.AI | (1402.5593v1)
Abstract: This paper presents an analysis of data from a gift-exchange-game experiment. The experiment was described in `The Impact of Social Comparisons on Reciprocity' by G\"achter et al. 2012. Since this paper uses state-of-art data science techniques, the results provide a different point of view on the problem. As already shown in relevant literature from experimental economics, human decisions deviate from rational payoff maximization. The average gift rate was $31$%. Gift rate was under no conditions zero. Further, we derive some special findings and calculate their significance.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.