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The Geometry of Synchronization (Long Version)

Published 14 May 2014 in cs.LO | (1405.3427v1)

Abstract: We graft synchronization onto Girard's Geometry of Interaction in its most concrete form, namely token machines. This is realized by introducing proof-nets for SMLL, an extension of multiplicative linear logic with a specific construct modeling synchronization points, and of a multi-token abstract machine model for it. Interestingly, the correctness criterion ensures the absence of deadlocks along reduction and in the underlying machine, this way linking logical and operational properties.

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