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Faster Reductions for Straight Skeletons to Motorcycle Graphs

Published 24 May 2014 in cs.CG | (1405.6260v4)

Abstract: We give an algorithm that reduces the straight skeleton to the motorcycle graph in $O(n\log n)$ time for simple polygons and $O(n(\log n)\log m)$ time for a planar straight line graph (PSLG) with $m$ connected components. This improves on the previous best of $O(n(\log n)\log r)$ for polygons with $r$ reflex vertices (possibly with holes) and $O(n2\log n)$ for general planar straight line graphs. This allows us to speed up the straight skeleton algorithm for polygons and PSLGs. For a polygon with $h$ holes and $r$ reflex vertices we achieve a speedup from $O(n(\log n)\log r + r{4/3+\epsilon})$ time to $O(n(\log n)\log h + r{4/3 + \epsilon})$ time in the non-degenerate case and from $O(n(\log n)\log r + r{17/11 + \epsilon})$ to $O(n(\log n)\log h + r{17/11 + \epsilon})$ in degenerate cases. For a PSLG with $m$ connected components and $r$ reflex vertices, we gain a speed up from $O(n{1 + \epsilon} + n{8/11 + \epsilon}r{9/11+\epsilon})$ to $O(n(\log n)\log m + r{4/3 + \epsilon})$ in the non-degenerate case and from $O(n{1 + \epsilon} + n{8/11 + \epsilon}r{9/11+\epsilon})$ to $O(n(\log n)\log m + r{17/11 + \epsilon})$ in the degenerate case.

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