Papers
Topics
Authors
Recent
Search
2000 character limit reached

GPU Programming - Speeding Up the 3D Surface Generator VESTA

Published 26 Jan 2015 in cs.GR, cs.CG, and cs.DC | (1501.06364v1)

Abstract: The novel "Volume-Enclosing Surface exTraction Algorithm" (VESTA) generates triangular isosurfaces from computed tomography volumetric images and/or three-dimensional (3D) simulation data. Here, we present various benchmarks for GPU-based code implementations of both VESTA and the current state-of-the-art Marching Cubes Algorithm (MCA). One major result of this study is that VESTA runs significantly faster than the MCA.

Citations (1)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (1)

Collections

Sign up for free to add this paper to one or more collections.