Papers
Topics
Authors
Recent
Search
2000 character limit reached

Sticky Seeding in Discrete-Time Reversible-Threshold Networks

Published 2 Jul 2015 in cs.SI | (1507.00691v4)

Abstract: When nodes can repeatedly update their behavior (as in agent-based models from computational social science or repeated-game play settings) the problem of optimal network seeding becomes very complex. For a popular spreading-phenomena model of binary-behavior updating based on thresholds of adoption among neighbors, we consider several planning problems in the design of \textit{Sticky Interventions}: when adoption decisions are reversible, the planner aims to find a Seed Set where temporary intervention leads to long-term behavior change. We prove that completely converting a network at minimum cost is $\Omega(\ln (OPT) )$-hard to approximate and that maximizing conversion subject to a budget is $(1-\frac{1}{e})$-hard to approximate. Optimization heuristics which rely on many objective function evaluations may still be practical, particularly in relatively-sparse networks: we prove that the long-term impact of a Seed Set can be evaluated in $O(|E|2)$ operations. For a more descriptive model variant in which some neighbors may be more influential than others, we show that under integer edge weights from ${0,1,2,...,k}$ objective function evaluation requires only $O(k|E|2)$ operations. These operation bounds are based on improvements we give for bounds on time-steps-to-convergence under discrete-time reversible-threshold updates in networks.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (1)

Collections

Sign up for free to add this paper to one or more collections.