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Parity Game Reductions

Published 21 Mar 2016 in cs.LO and cs.GT | (1603.06422v1)

Abstract: Parity games play a central role in model checking and satisfiability checking. Solving parity games is computationally expensive, among others due to the size of the games, which, for model checking problems, can easily contain $109$ vertices or beyond. Equivalence relations can be used to reduce the size of a parity game, thereby potentially alleviating part of the computational burden. We reconsider (governed) bisimulation and (governed) stuttering bisimulation, and we give detailed proofs that these relations are equivalences, have unique quotients and they approximate the winning regions of parity games. Furthermore, we present game-based characterisations of these relations. Using these characterisations our equivalences are compared to relations for parity games that can be found in the literature, such as direct simulation equivalence and delayed simulation equivalence. To complete the overview we develop coinductive characterisations of direct- and delayed simulation equivalence and we establish a lattice of equivalences for parity games.

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