Papers
Topics
Authors
Recent
Search
2000 character limit reached

Online Action Detection

Published 21 Apr 2016 in cs.CV | (1604.06506v2)

Abstract: In online action detection, the goal is to detect the start of an action in a video stream as soon as it happens. For instance, if a child is chasing a ball, an autonomous car should recognize what is going on and respond immediately. This is a very challenging problem for four reasons. First, only partial actions are observed. Second, there is a large variability in negative data. Third, the start of the action is unknown, so it is unclear over what time window the information should be integrated. Finally, in real world data, large within-class variability exists. This problem has been addressed before, but only to some extent. Our contributions to online action detection are threefold. First, we introduce a realistic dataset composed of 27 episodes from 6 popular TV series. The dataset spans over 16 hours of footage annotated with 30 action classes, totaling 6,231 action instances. Second, we analyze and compare various baseline methods, showing this is a challenging problem for which none of the methods provides a good solution. Third, we analyze the change in performance when there is a variation in viewpoint, occlusion, truncation, etc. We introduce an evaluation protocol for fair comparison. The dataset, the baselines and the models will all be made publicly available to encourage (much needed) further research on online action detection on realistic data.

Citations (137)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.