Papers
Topics
Authors
Recent
Search
2000 character limit reached

TREES: A CPU/GPU Task-Parallel Runtime with Explicit Epoch Synchronization

Published 1 Aug 2016 in cs.DC, cs.OS, and cs.PL | (1608.00571v1)

Abstract: We have developed a task-parallel runtime system, called TREES, that is designed for high performance on CPU/GPU platforms. On platforms with multiple CPUs, Cilk's "work-first" principle underlies how task-parallel applications can achieve performance, but work-first is a poor fit for GPUs. We build upon work-first to create the "work-together" principle that addresses the specific strengths and weaknesses of GPUs. The work-together principle extends work-first by stating that (a) the overhead on the critical path should be paid by the entire system at once and (b) work overheads should be paid co-operatively. We have implemented the TREES runtime in OpenCL, and we experimentally evaluate TREES applications on a CPU/GPU platform.

Citations (1)

Summary

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.