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Trie Compression for GPU Accelerated Multi-Pattern Matching

Published 13 Feb 2017 in cs.DS and cs.DC | (1702.03657v1)

Abstract: Graphics Processing Units allow for running massively parallel applications offloading the CPU from computationally intensive resources, however GPUs have a limited amount of memory. In this paper a trie compression algorithm for massively parallel pattern matching is presented demonstrating 85% less space requirements than the original highly efficient parallel failure-less aho-corasick, whilst demonstrating over 22 Gbps throughput. The algorithm presented takes advantage of compressed row storage matrices as well as shared and texture memory on the GPU.

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