Papers
Topics
Authors
Recent
Search
2000 character limit reached

Nash Equilibrium in Social Media

Published 27 Mar 2017 in cs.GT, cs.SI, and cs.SY | (1703.09177v1)

Abstract: In this work, we investigate an application of a Nash equilibrium seeking algorithm in a social network. In a networked game each player (user) takes action in response to other players' actions in order to decrease (increase) his cost (profit) in the network. We assume that the players' cost functions are not necessarily dependent on the actions of all players. This is due to better mimicking the standard social media rules. A communication graph is defined for the game through which players are able to share their information with only their neighbors. We assume that the communication neighbors necessarily affect the players' cost functions while the reverse is not always true. In this game, the players are only aware of their own cost functions and actions. Thus, each of them maintains an estimate of the others' actions and share it with the neighbors to update his action and estimates.

Summary

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (1)

Collections

Sign up for free to add this paper to one or more collections.