Papers
Topics
Authors
Recent
Search
2000 character limit reached

Near-Optimal $\varepsilon$-Kernel Construction and Related Problems

Published 31 Mar 2017 in cs.CG | (1703.10868v1)

Abstract: The computation of (i) $\varepsilon$-kernels, (ii) approximate diameter, and (iii) approximate bichromatic closest pair are fundamental problems in geometric approximation. In this paper, we describe new algorithms that offer significant improvements to their running times. In each case the input is a set of $n$ points in $Rd$ for a constant dimension $d \geq 3$ and an approximation parameter $\varepsilon > 0$. We reduce the respective running times (i) from $O((n + 1/\varepsilon{d-2})\log(1/\varepsilon))$ to $O(n \log(1/\varepsilon) + 1/\varepsilon{(d-1)/2+\alpha})$, (ii) from $O((n + 1/\varepsilon{d-2})\log(1/\varepsilon))$ to $O(n \log(1/\varepsilon) + 1/\varepsilon{(d-1)/2+\alpha})$, and (iii) from $O(n / \varepsilon{d/3})$ to $O(n / \varepsilon{d/4+\alpha}),$ for an arbitrarily small constant $\alpha > 0$. Result (i) is nearly optimal since the size of the output $\varepsilon$-kernel is $\Theta(1/\varepsilon{(d-1)/2})$ in the worst case. These results are all based on an efficient decomposition of a convex body using a hierarchy of Macbeath regions, and contrast to previous solutions that decompose space using quadtrees and grids. By further application of these techniques, we also show that it is possible to obtain near-optimal preprocessing time for the most efficient data structures to approximately answer queries for (iv) nearest-neighbor searching, (v) directional width, and (vi) polytope membership.

Citations (18)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.