Papers
Topics
Authors
Recent
Search
2000 character limit reached

Modular Multi-Objective Deep Reinforcement Learning with Decision Values

Published 21 Apr 2017 in cs.AI and cs.RO | (1704.06676v2)

Abstract: In this work we present a method for using Deep Q-Networks (DQNs) in multi-objective environments. Deep Q-Networks provide remarkable performance in single objective problems learning from high-level visual state representations. However, in many scenarios (e.g in robotics, games), the agent needs to pursue multiple objectives simultaneously. We propose an architecture in which separate DQNs are used to control the agent's behaviour with respect to particular objectives. In this architecture we introduce decision values to improve the scalarization of multiple DQNs into a single action. Our architecture enables the decomposition of the agent's behaviour into controllable and replaceable sub-behaviours learned by distinct modules. Moreover, it allows to change the priorities of particular objectives post-learning, while preserving the overall performance of the agent. To evaluate our solution we used a game-like simulator in which an agent - provided with high-level visual input - pursues multiple objectives in a 2D world.

Citations (6)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (1)

Collections

Sign up for free to add this paper to one or more collections.