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Learning Sparse Polymatrix Games in Polynomial Time and Sample Complexity

Published 18 Jun 2017 in cs.LG | (1706.05648v2)

Abstract: We consider the problem of learning sparse polymatrix games from observations of strategic interactions. We show that a polynomial time method based on $\ell_{1,2}$-group regularized logistic regression recovers a game, whose Nash equilibria are the $\epsilon$-Nash equilibria of the game from which the data was generated (true game), in $\mathcal{O}(m4 d4 \log (pd))$ samples of strategy profiles --- where $m$ is the maximum number of pure strategies of a player, $p$ is the number of players, and $d$ is the maximum degree of the game graph. Under slightly more stringent separability conditions on the payoff matrices of the true game, we show that our method learns a game with the exact same Nash equilibria as the true game. We also show that $\Omega(d \log (pm))$ samples are necessary for any method to consistently recover a game, with the same Nash-equilibria as the true game, from observations of strategic interactions. We verify our theoretical results through simulation experiments.

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