Papers
Topics
Authors
Recent
Search
2000 character limit reached

Learning to Gather without Communication

Published 21 Feb 2018 in q-bio.PE, cs.DC, cs.LG, cs.MA, and stat.ML | (1802.07834v1)

Abstract: A standard belief on emerging collective behavior is that it emerges from simple individual rules. Most of the mathematical research on such collective behavior starts from imperative individual rules, like always go to the center. But how could an (optimal) individual rule emerge during a short period within the group lifetime, especially if communication is not available. We argue that such rules can actually emerge in a group in a short span of time via collective (multi-agent) reinforcement learning, i.e learning via rewards and punishments. We consider the gathering problem: several agents (social animals, swarming robots...) must gather around a same position, which is not determined in advance. They must do so without communication on their planned decision, just by looking at the position of other agents. We present the first experimental evidence that a gathering behavior can be learned without communication in a partially observable environment. The learned behavior has the same properties as a self-stabilizing distributed algorithm, as processes can gather from any initial state (and thus tolerate any transient failure). Besides, we show that it is possible to tolerate the brutal loss of up to 90\% of agents without significant impact on the behavior.

Citations (1)

Summary

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.