Information Maximizing Exploration with a Latent Dynamics Model
Abstract: All reinforcement learning algorithms must handle the trade-off between exploration and exploitation. Many state-of-the-art deep reinforcement learning methods use noise in the action selection, such as Gaussian noise in policy gradient methods or $\epsilon$-greedy in Q-learning. While these methods are appealing due to their simplicity, they do not explore the state space in a methodical manner. We present an approach that uses a model to derive reward bonuses as a means of intrinsic motivation to improve model-free reinforcement learning. A key insight of our approach is that this dynamics model can be learned in the latent feature space of a value function, representing the dynamics of the agent and the environment. This method is both theoretically grounded and computationally advantageous, permitting the efficient use of Bayesian information-theoretic methods in high-dimensional state spaces. We evaluate our method on several continuous control tasks, focusing on improving exploration.
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