Papers
Topics
Authors
Recent
Search
2000 character limit reached

Tree-less 3d Friends-of-Friends using Spatial Hashing

Published 13 May 2018 in astro-ph.CO | (1805.04911v3)

Abstract: I describe a fast algorithm for the identification of connected sets of points where the point-wise connections are determined by a fixed spatial distance - a task commonly referred to in the cosmological simulation community as Friends-of-Friends (FOF) group finding. This technique sorts particles into fine cells sufficiently compact to guarantee their cohabitants are linked, and uses locality sensitive hashing to search for neighbouring (blocks of) cells. Tests on N-body simulations of up to a billion particles exhibit speed increases of factors up to 20x compared with FOF via trees (a factor around 8 is typical), and is consistently complete in less than the time of a k-d tree construction, giving it an intrinsic advantage over tree-based methods. The code is open-source and available online at https://github.com/pec27/hfof .

Authors (1)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.