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Reachability for Branching Concurrent Stochastic Games
Published 11 Jun 2018 in cs.GT | (1806.03907v4)
Abstract: We give polynomial time algorithms for deciding almost-sure and limit-sure reachability in Branching Concurrent Stochastic Games (BCSGs). These are a class of infinite-state imperfect-information stochastic games that generalize both finite-state concurrent stochastic reachability games, as well as branching simple stochastic reachability games.
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