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Meta-modeling game for deriving theoretical-consistent, micro-structural-based traction-separation laws via deep reinforcement learning

Published 24 Oct 2018 in cs.LG, physics.comp-ph, physics.geo-ph, and stat.ML | (1810.10535v1)

Abstract: This paper presents a new meta-modeling framework to employ deep reinforcement learning (DRL) to generate mechanical constitutive models for interfaces. The constitutive models are conceptualized as information flow in directed graphs. The process of writing constitutive models are simplified as a sequence of forming graph edges with the goal of maximizing the model score (a function of accuracy, robustness and forward prediction quality). Thus meta-modeling can be formulated as a Markov decision process with well-defined states, actions, rules, objective functions, and rewards. By using neural networks to estimate policies and state values, the computer agent is able to efficiently self-improve the constitutive model it generated through self-playing, in the same way AlphaGo Zero (the algorithm that outplayed the world champion in the game of Go)improves its gameplay. Our numerical examples show that this automated meta-modeling framework not only produces models which outperform existing cohesive models on benchmark traction-separation data but is also capable of detecting hidden mechanisms among micro-structural features and incorporating them in constitutive models to improve the forward prediction accuracy, which are difficult tasks to do manually.

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