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A Robust Algorithm for Tile-based 360-degree Video Streaming with Uncertain FoV Estimation

Published 30 Nov 2018 in cs.MM and cs.NI | (1812.00816v1)

Abstract: We propose a robust scheme for streaming 360-degree immersive videos to maximize the quality of experience (QoE). Our streaming approach introduces a holistic analytical framework built upon the formal method of stochastic optimization. We propose a robust algorithm which provides a streaming rate such that the video quality degrades below that rate with very low probability even in presence of uncertain head movement, and bandwidth. It assumes the knowledge of the viewing probability of different portions (tiles) of a panoramic scene. Such probabilities can be easily derived from crowdsourced measurements performed by 360 video content providers. We then propose efficient methods to solve the problem at runtime while achieving a bounded optimality gap (in terms of the QoE). We implemented our proposed approaches using emulation. Using real users' head movement traces and real cellular bandwidth traces, we show that our algorithms significantly outperform the baseline algorithms by at least in $30\%$ in the QoE metric. Our algorithm gives a streaming rate which is $50\%$ higher compared to the baseline algorithms when the prediction error is high.

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