Papers
Topics
Authors
Recent
Search
2000 character limit reached

Implementing Noise with Hash functions for Graphics Processing Units

Published 28 Mar 2019 in cs.GR | (1903.12270v1)

Abstract: We propose a modification to Perlin noise which use computable hash functions instead of textures as lookup tables. We implemented the FNV1, Jenkins and Murmur hashes on Shader Model 4.0 Graphics Processing Units for noise generation. Modified versions of the FNV1 and Jenkins hashes provide very close performance compared to a texture based Perlin noise implementation. Our noise modification enables noise function evaluation without any texture fetches, trading computational power for memory bandwidth.

Citations (1)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.