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Efficient Spatial Anti-Aliasing Rendering for Line Joins on Vector Maps

Published 27 Jun 2019 in cs.GR and cs.CG | (1906.11999v1)

Abstract: The spatial anti-aliasing technique for line joins (intersections of the road segments) on vector maps is exclusively crucial to visual experience and system performance. Due to limitations of OpenGL API, one common practice to achieve the anti-aliased effect is splicing multiple triangles at varying scale levels to approximate the fan-shaped line joins. However, this approximation inevitably produces some unreality, and the system rendering performance is not optimal. To circumvent these drawbacks, in this paper, we propose a simple but efficient algorithm which uses only two triangles to substitute the multiple triangles approximation and then renders a realistic fan-shaped curve with alpha operation based on geometrical relation computing. Our experiment shows it has advantages of a realistic anti-aliasing effect, less memory cost, higher frame rate, and drawing line joins without overlapping rendering. Our proposed spatial anti-aliasing technique has been widely used in Internet Maps such as Tencent Mobile Maps and Tencent Automotive Maps.

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