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A Game Generative Network Framework with its Application to Relationship Inference

Published 11 Jan 2020 in cs.SI and cs.GT | (2001.03758v2)

Abstract: A game process is a system where the decisions of one agent can influence the decisions of other agents. In the real world, social influences and relationships between agents may influence the decision makings of agents with game behaviors. And in turn, this also gives us the opportunity to mine such information from agents by the observed interactions of them in a game process. In this paper, we propose a Game Generative Network (GGN) framework that utilizes the deviation between the real game outcome and the ideal game model to generate networks for game processes, which opens a door for understanding agents with game behaviors by network mining approaches. We illustrate how to apply GGNs to infer the hidden relationships between agents with game behaviors and conduct experiments on team games as a concrete example. Experimental results demonstrate that our proposed framework can reveal the hidden relationships of agents in such games.

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