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Unsupervised Learning of Audio Perception for Robotics Applications: Learning to Project Data to T-SNE/UMAP space

Published 10 Feb 2020 in cs.SD, cs.LG, cs.RO, and eess.AS | (2002.04076v1)

Abstract: Audio perception is a key to solving a variety of problems ranging from acoustic scene analysis, music meta-data extraction, recommendation, synthesis and analysis. It can potentially also augment computers in doing tasks that humans do effortlessly in day-to-day activities. This paper builds upon key ideas to build perception of touch sounds without access to any ground-truth data. We show how we can leverage ideas from classical signal processing to get large amounts of data of any sound of interest with a high precision. These sounds are then used, along with the images to map the sounds to a clustered space of the latent representation of these images. This approach, not only allows us to learn semantic representation of the possible sounds of interest, but also allows association of different modalities to the learned distinctions. The model trained to map sounds to this clustered representation, gives reasonable performance as opposed to expensive methods collecting a lot of human annotated data. Such approaches can be used to build a state of art perceptual model for any sound of interest described using a few signal processing features. Daisy chaining high precision sound event detectors using signal processing combined with neural architectures and high dimensional clustering of unlabelled data is a vastly powerful idea, and can be explored in a variety of ways in future.

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