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GraphChallenge.org Triangle Counting Performance

Published 18 Mar 2020 in cs.DC and cs.PF | (2003.09269v1)

Abstract: The rise of graph analytic systems has created a need for new ways to measure and compare the capabilities of graph processing systems. The MIT/Amazon/IEEE Graph Challenge has been developed to provide a well-defined community venue for stimulating research and highlighting innovations in graph analysis software, hardware, algorithms, and systems. GraphChallenge.org provides a wide range of pre-parsed graph data sets, graph generators, mathematically defined graph algorithms, example serial implementations in a variety of languages, and specific metrics for measuring performance. The triangle counting component of GraphChallenge.org tests the performance of graph processing systems to count all the triangles in a graph and exercises key graph operations found in many graph algorithms. In 2017, 2018, and 2019 many triangle counting submissions were received from a wide range of authors and organizations. This paper presents a performance analysis of the best performers of these submissions. These submissions show that their state-of-the-art triangle counting execution time, $T_{\rm tri}$, is a strong function of the number of edges in the graph, $N_e$, which improved significantly from 2017 ($T_{\rm tri} \approx (N_e/108){4/3}$) to 2018 ($T_{\rm tri} \approx N_e/109$) and remained comparable from 2018 to 2019. Graph Challenge provides a clear picture of current graph analysis systems and underscores the need for new innovations to achieve high performance on very large graphs.

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