Papers
Topics
Authors
Recent
Search
2000 character limit reached

Interactive Annotation of 3D Object Geometry using 2D Scribbles

Published 24 Aug 2020 in cs.CV and cs.LG | (2008.10719v2)

Abstract: Inferring detailed 3D geometry of the scene is crucial for robotics applications, simulation, and 3D content creation. However, such information is hard to obtain, and thus very few datasets support it. In this paper, we propose an interactive framework for annotating 3D object geometry from both point cloud data and RGB imagery. The key idea behind our approach is to exploit strong priors that humans have about the 3D world in order to interactively annotate complete 3D shapes. Our framework targets naive users without artistic or graphics expertise. We introduce two simple-to-use interaction modules. First, we make an automatic guess of the 3D shape and allow the user to provide feedback about large errors by drawing scribbles in desired 2D views. Next, we aim to correct minor errors, in which users drag and drop mesh vertices, assisted by a neural interactive module implemented as a Graph Convolutional Network. Experimentally, we show that only a few user interactions are needed to produce good quality 3D shapes on popular benchmarks such as ShapeNet, Pix3D and ScanNet. We implement our framework as a web service and conduct a user study, where we show that user annotated data using our method effectively facilitates real-world learning tasks. Web service: http://www.cs.toronto.edu/~shenti11/scribble3d.

Citations (14)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.