Papers
Topics
Authors
Recent
Search
2000 character limit reached

GOSH: Embedding Big Graphs on Small Hardware

Published 27 Aug 2020 in cs.DC | (2008.12336v2)

Abstract: In graph embedding, the connectivity information of a graph is used to represent each vertex as a point in a d-dimensional space. Unlike the original, irregular structural information, such a representation can be used for a multitude of machine learning tasks. Although the process is extremely useful in practice, it is indeed expensive and unfortunately, the graphs are becoming larger and harder to embed. Attempts at scaling up the process to larger graphs have been successful but often at a steep price in hardware requirements. We present GOSH, an approach for embedding graphs of arbitrary sizes on a single GPU with minimum constraints. GOSH utilizes a novel graph coarsening approach to compress the graph and minimize the work required for embedding, delivering high-quality embeddings at a fraction of the time compared to the state-of-the-art. In addition to this, it incorporates a decomposition schema that enables any arbitrarily large graph to be embedded using a single GPU with minimum constraints on the memory size. With these techniques, GOSH is able to embed a graph with over 65 million vertices and 1.8 billion edges in less than an hour on a single GPU and obtains a 93% AUCROC for link-prediction which can be increased to 95% by running the tool for 80 minutes.

Citations (17)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.