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DeRF: Decomposed Radiance Fields

Published 25 Nov 2020 in cs.CV and cs.GR | (2011.12490v1)

Abstract: With the advent of Neural Radiance Fields (NeRF), neural networks can now render novel views of a 3D scene with quality that fools the human eye. Yet, generating these images is very computationally intensive, limiting their applicability in practical scenarios. In this paper, we propose a technique based on spatial decomposition capable of mitigating this issue. Our key observation is that there are diminishing returns in employing larger (deeper and/or wider) networks. Hence, we propose to spatially decompose a scene and dedicate smaller networks for each decomposed part. When working together, these networks can render the whole scene. This allows us near-constant inference time regardless of the number of decomposed parts. Moreover, we show that a Voronoi spatial decomposition is preferable for this purpose, as it is provably compatible with the Painter's Algorithm for efficient and GPU-friendly rendering. Our experiments show that for real-world scenes, our method provides up to 3x more efficient inference than NeRF (with the same rendering quality), or an improvement of up to 1.0~dB in PSNR (for the same inference cost).

Citations (194)

Summary

DeRF: Decomposed Radiance Fields

In the paper "DeRF: Decomposed Radiance Fields," the authors present an innovative approach to improve the inference performance of Neural Radiance Fields (NeRF). The paper highlights the limitations of NeRF's computational efficiency, a significant barrier to its practical application, despite its ability to generate highly realistic 3D scene renderings. The authors propose a method that spatially decomposes a scene and utilizes smaller networks for each decomposed part, addressing the challenges associated with NeRF's resource-intensive inference process.

Key Contributions and Methodology

  1. Spatial Decomposition for Improved Efficiency: The authors propose dividing a scene into multiple regions and using smaller neural networks for each region. This spatial decomposition strategy is a response to the observation that simply enlarging neural networks yields diminishing returns in rendering quality. By focusing computational resources on smaller, manageable segments of a scene, DeRF achieves improved rendering efficiency.
  2. Voronoi-based Scene Decomposition: A significant insight in this research is the choice of Voronoi Diagrams for spatial decomposition, which ensures optimal compatibility with the Painter's Algorithm for compositing outputs. By training a differentiable Voronoi partition, each decomposed segment of a scene can be rendered efficiently and independently, then composited to produce the final image.
  3. Performance Gains: Empirical evaluations indicate that DeRF outperforms traditional NeRF setups in both inference time and rendering quality. The method achieves up to three times the efficiency of NeRF while maintaining equivalent rendering quality or enhances image quality by up to 1.0 dB in PSNR for the same computational cost.

Experimental Insights

The experiments conducted on real-world scenes showcase the practical advantages of the DeRF approach. The method consistently achieves a balance between computational cost and rendering fidelity across a variety of settings. The adoption of Voronoi Diagrams not only facilitates the effective partitioning of scenes but also integrates seamlessly with existing rendering pipelines without inducing significant overheads.

Implications and Future Prospects

The introduction of DeRF opens the potential for scalable and efficient neural rendering in diverse applications. By addressing the computational bottlenecks of NeRF, this work paves the way for its integration in real-time environments where computational resources are constrained. Additionally, the decomposition strategy proposed here can inspire hybrid approaches that combine data-driven techniques with classical rendering methodologies.

Looking forward, future research may explore heterogeneous network capacities across decomposed segments, optimizing network size based on the complexity and detail of specific scene regions. This flexibility could further enhance the adaptability and performance of neural rendering systems. Additionally, advancements in GPU architecture and memory management could bolster the adoption of scattering operations within DeRF-like frameworks, further accelerating neural rendering capabilities.

In summary, this paper makes substantial contributions to the field of neural rendering by enhancing the practicality and scalability of NeRF through a novel decomposition method, setting a strong foundation for future explorations in 3D scene representation and synthesis.

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