2000 character limit reached
Supervised Learning Achieves Human-Level Performance in MOBA Games: A Case Study of Honor of Kings
Published 25 Nov 2020 in cs.AI and cs.LG | (2011.12582v1)
Abstract: We present JueWu-SL, the first supervised-learning-based AI program that achieves human-level performance in playing multiplayer online battle arena (MOBA) games. Unlike prior attempts, we integrate the macro-strategy and the micromanagement of MOBA-game-playing into neural networks in a supervised and end-to-end manner. Tested on Honor of Kings, the most popular MOBA at present, our AI performs competitively at the level of High King players in standard 5v5 games.
Paper Prompts
Sign up for free to create and run prompts on this paper using GPT-5.
Top Community Prompts
Collections
Sign up for free to add this paper to one or more collections.