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On Parameterized Complexity of Binary Networked Public Goods Game

Published 3 Dec 2020 in cs.GT, cs.CC, and cs.DS | (2012.01880v4)

Abstract: In the Binary Networked Public Goods game, every player needs to decide if she participates in a public project whose utility is shared equally by the community. We study the problem of deciding if there exists a pure strategy Nash equilibrium (PSNE) in such games. The problem is already known to be NP-complete. We provide fine-grained analysis of this problem under the lens of parameterized complexity theory. We consider various natural graph parameters and show either W[1]-hardness or exhibit an FPT algorithm. We finally exhibit some special graph classes, for example path, cycle, bi-clique, complete graph, etc., which always have a PSNE if the utility function of the players are fully homogeneous.

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