Papers
Topics
Authors
Recent
Search
2000 character limit reached

Lighting, Reflectance and Geometry Estimation from 360$^{\circ}$ Panoramic Stereo

Published 20 Apr 2021 in cs.CV | (2104.09886v1)

Abstract: We propose a method for estimating high-definition spatially-varying lighting, reflectance, and geometry of a scene from 360${\circ}$ stereo images. Our model takes advantage of the 360${\circ}$ input to observe the entire scene with geometric detail, then jointly estimates the scene's properties with physical constraints. We first reconstruct a near-field environment light for predicting the lighting at any 3D location within the scene. Then we present a deep learning model that leverages the stereo information to infer the reflectance and surface normal. Lastly, we incorporate the physical constraints between lighting and geometry to refine the reflectance of the scene. Both quantitative and qualitative experiments show that our method, benefiting from the 360${\circ}$ observation of the scene, outperforms prior state-of-the-art methods and enables more augmented reality applications such as mirror-objects insertion.

Citations (24)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.