Papers
Topics
Authors
Recent
Search
2000 character limit reached

Generative Adversarial Reward Learning for Generalized Behavior Tendency Inference

Published 3 May 2021 in cs.LG, cs.AI, and cs.IR | (2105.00822v2)

Abstract: Recent advances in reinforcement learning have inspired increasing interest in learning user modeling adaptively through dynamic interactions, e.g., in reinforcement learning based recommender systems. Reward function is crucial for most of reinforcement learning applications as it can provide the guideline about the optimization. However, current reinforcement-learning-based methods rely on manually-defined reward functions, which cannot adapt to dynamic and noisy environments. Besides, they generally use task-specific reward functions that sacrifice generalization ability. We propose a generative inverse reinforcement learning for user behavioral preference modelling, to address the above issues. Instead of using predefined reward functions, our model can automatically learn the rewards from user's actions based on discriminative actor-critic network and Wasserstein GAN. Our model provides a general way of characterizing and explaining underlying behavioral tendencies, and our experiments show our method outperforms state-of-the-art methods in a variety of scenarios, namely traffic signal control, online recommender systems, and scanpath prediction.

Citations (8)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.