Papers
Topics
Authors
Recent
Search
2000 character limit reached

Payment Schemes from Limited Information with Applications in Distributed Computing

Published 19 Jul 2021 in cs.GT | (2107.08748v2)

Abstract: We propose a generic mechanism for incentivizing behavior in an arbitrary finite game using payments. Doing so is trivial if the mechanism is allowed to observe all actions taken in the game, as this allows it to simply punish those agents who deviate from the intended strategy. Instead, we consider an abstraction where the mechanism probabilistically infers information about what happened in the game. We show that payment schemes can be used to implement any set of utilities if and only if the mechanism can essentially infer completely what happened. We show that finding an optimal payment scheme for games of perfect information is \textsf{P}-complete, and conjecture it to be \textsf{PPAD}-hard for games of imperfect information. We prove a lower bound on the size of the payments, showing that the payments must be linear in the intended level of security. We demonstrate the applicability of our model to concrete problems in distributed computing, namely decentralized commerce and secure multiparty computation, for which the payments match the lower bound asymptotically.

Citations (2)

Summary

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (1)

Collections

Sign up for free to add this paper to one or more collections.