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Learning Realtime One-Counter Automata

Published 18 Oct 2021 in cs.FL | (2110.09434v2)

Abstract: We present a new learning algorithm for realtime one-counter automata. Our algorithm uses membership and equivalence queries as in Angluin's L* algorithm, as well as counter value queries and partial equivalence queries. In a partial equivalence query, we ask the teacher whether the language of a given finite-state automaton coincides with a counter-bounded subset of the target language. We evaluate an implementation of our algorithm on a number of random benchmarks and on a use case regarding efficient JSON-stream validation.

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