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Playing Coopetitive Polymatrix Games with Small Manipulation Cost

Published 26 Oct 2021 in cs.GT and cs.MA | (2110.13532v2)

Abstract: Iterated coopetitive games capture the situation when one must efficiently balance between cooperation and competition with the other agents over time in order to win the game (e.g., to become the player with highest total utility). Achieving this balance is typically very challenging or even impossible when explicit communication is not feasible (e.g., negotiation or bargaining are not allowed). In this paper we investigate how an agent can achieve this balance to win in iterated coopetitive polymatrix games, without explicit communication. In particular, we consider a 3-player repeated game setting in which our agent is allowed to (slightly) manipulate the underlying game matrices of the other agents for which she pays a manipulation cost, while the other agents satisfy weak behavioural assumptions. We first propose a payoff matrix manipulation scheme and sequence of strategies for our agent that provably guarantees that the utility of any opponent would converge to a value we desire. We then use this scheme to design winning policies for our agent. We also prove that these winning policies can be found in polynomial running time. We then turn to demonstrate the efficiency of our framework in several concrete coopetitive polymatrix games, and prove that the manipulation costs needed to win are bounded above by small budgets. For instance, in the social distancing game, a polymatrix version of the lemonade stand coopetitive game, we showcase a policy with an infinitesimally small manipulation cost per round, along with a provable guarantee that, using this policy leads our agent to win in the long-run. Note that our findings can be trivially extended to $n$-player game settings as well (with $n > 3$).

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