Papers
Topics
Authors
Recent
Search
2000 character limit reached

Camera Motion Agnostic 3D Human Pose Estimation

Published 1 Dec 2021 in cs.CV | (2112.00343v1)

Abstract: Although the performance of 3D human pose and shape estimation methods has improved significantly in recent years, existing approaches typically generate 3D poses defined in camera or human-centered coordinate system. This makes it difficult to estimate a person's pure pose and motion in world coordinate system for a video captured using a moving camera. To address this issue, this paper presents a camera motion agnostic approach for predicting 3D human pose and mesh defined in the world coordinate system. The core idea of the proposed approach is to estimate the difference between two adjacent global poses (i.e., global motion) that is invariant to selecting the coordinate system, instead of the global pose coupled to the camera motion. To this end, we propose a network based on bidirectional gated recurrent units (GRUs) that predicts the global motion sequence from the local pose sequence consisting of relative rotations of joints called global motion regressor (GMR). We use 3DPW and synthetic datasets, which are constructed in a moving-camera environment, for evaluation. We conduct extensive experiments and prove the effectiveness of the proposed method empirically. Code and datasets are available at https://github.com/seonghyunkim1212/GMR

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.