Papers
Topics
Authors
Recent
Search
2000 character limit reached

Evolutionary Game-Theoretical Analysis for General Multiplayer Asymmetric Games

Published 22 Jun 2022 in cs.AI and cs.GT | (2206.11114v1)

Abstract: Evolutionary game theory has been a successful tool to combine classical game theory with learning-dynamical descriptions in multiagent systems. Provided some symmetric structures of interacting players, many studies have been focused on using a simplified heuristic payoff table as input to analyse the dynamics of interactions. Nevertheless, even for the state-of-the-art method, there are two limits. First, there is inaccuracy when analysing the simplified payoff table. Second, no existing work is able to deal with 2-population multiplayer asymmetric games. In this paper, we fill the gap between heuristic payoff table and dynamic analysis without any inaccuracy. In addition, we propose a general framework for $m$ versus $n$ 2-population multiplayer asymmetric games. Then, we compare our method with the state-of-the-art in some classic games. Finally, to illustrate our method, we perform empirical game-theoretical analysis on Wolfpack as well as StarCraft II, both of which involve complex multiagent interactions.

Citations (4)

Summary

Paper to Video (Beta)

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.