Papers
Topics
Authors
Recent
Search
2000 character limit reached

A Practical Guide to Implementing Off-Axis Stereo Projection Using Existing Ray Tracing Libraries

Published 10 Nov 2023 in cs.GR | (2311.05887v2)

Abstract: Virtual reality (VR) renderers driving CAVEs and similar immersive environments use the off-axis stereo camera model so that a tracked user can move freely in front of the projection plane. Geometrically, off-axis projection results in asymmetric viewing frusta and generalizes the ubiquitous perspective camera model to support positioning off the center of the projection plane. VR renderers often integrate with larger visualization systems that rely on libraries for position tracking and pose estimates, for ray tracing-based rendering, and for user interaction. We demonstrate different strategies to implement off-axis stereo projection within the constraints of given VR applications and ray tracing libraries. We aim for minimal to no adjustments required to the internal camera representation of such libraries. We include host and shader code with the article that can be directly integrated in custom applications.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (2)

Collections

Sign up for free to add this paper to one or more collections.