Papers
Topics
Authors
Recent
Search
2000 character limit reached

Semantic-Preserved Point-based Human Avatar

Published 20 Nov 2023 in cs.CV | (2311.11614v1)

Abstract: To enable realistic experience in AR/VR and digital entertainment, we present the first point-based human avatar model that embodies the entirety expressive range of digital humans. We employ two MLPs to model pose-dependent deformation and linear skinning (LBS) weights. The representation of appearance relies on a decoder and the features that attached to each point. In contrast to alternative implicit approaches, the oriented points representation not only provides a more intuitive way to model human avatar animation but also significantly reduces both training and inference time. Moreover, we propose a novel method to transfer semantic information from the SMPL-X model to the points, which enables to better understand human body movements. By leveraging the semantic information of points, we can facilitate virtual try-on and human avatar composition through exchanging the points of same category across different subjects. Experimental results demonstrate the efficacy of our presented method.

Citations (1)

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (2)

Collections

Sign up for free to add this paper to one or more collections.

GitHub