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MIRACLE: Inverse Reinforcement and Curriculum Learning Model for Human-inspired Mobile Robot Navigation

Published 6 Dec 2023 in cs.RO and cs.LG | (2312.03651v2)

Abstract: In emergency scenarios, mobile robots must navigate like humans, interpreting stimuli to locate potential victims rapidly without interfering with first responders. Existing socially-aware navigation algorithms face computational and adaptability challenges. To overcome these, we propose a solution, MIRACLE -- an inverse reinforcement and curriculum learning model, that employs gamified learning to gather stimuli-driven human navigational data. This data is then used to train a Deep Inverse Maximum Entropy Reinforcement Learning model, reducing reliance on demonstrator abilities. Testing reveals a low loss of 2.7717 within a 400-sized environment, signifying human-like response replication. Current databases lack comprehensive stimuli-driven data, necessitating our approach. By doing so, we enable robots to navigate emergency situations with human-like perception, enhancing their life-saving capabilities.

Citations (1)

Summary

  • The paper presents MIRACLE, a framework integrating inverse reinforcement and curriculum learning to enhance human-like mobile robot navigation.
  • It leverages gamification for data collection, minimizing demonstrator biases and ensuring robust training under controlled conditions.
  • The curriculum strategy progressively increases complexity, achieving low navigation error rates and improved adaptability across environments.

Introduction to MIRACLE

Mobile robots are finding increasing utility in critical scenarios like natural disasters and emergencies, where they need to navigate complex environments to locate victims or carry out specific missions. However, mobile robots face challenges in interpreting stimuli and making decisions that mimic human navigational capabilities. The need for robots to interpret signs of life and rapidly locate individuals is paramount and must be executed without hindering first responders.

A New Learning Model for Robots

A novel approach, named MIRACLE, stands out in addressing this need. It combines inverse reinforcement learning with a curriculum-based methodology, aiming to refine mobile robot navigation by emulating human decision-making processes. The model uses human navigational data, derived from stimulus-driven responses, to train its algorithms. Through rigorous testing, this model has shown a low error rate, suggesting that it can effectively mimic human-like responses in navigation tasks.

Data Collection Through Gamification

A challenge in training robots using human navigation data is the influence of the demonstrator's biases. To mitigate this, MIRACLE includes a gamified learning environment to collect human navigational data under controlled settings, circumventing biases that typically arise from real-world data collection. Participants respond to virtual stimuli, with their reactions captured for subsequent analysis. The structured collection of this data helps isolate desired navigational behaviors for the robot to learn from, reducing variability due to external influences on human demonstrators.

Curriculum Learning in Practice

The paper also highlights the importance of structured exposure to learning materials. Similar to a teaching curriculum that progresses from simple to complex material, MIRACLE introduces high-quality navigational data to the learning model first, with complexities added over time. This ensures that the model is first grounded on reliable data before being exposed to more challenging scenarios. This curriculum-based approach enables the learning model to adapt and generalize navigational strategies across different environments more effectively.

Conclusion and Future Prospects

In conclusion, MIRACLE denotes a significant stride towards empowering robots with human-like navigational skills, especially in emergency scenarios. The model harnesses the potential of deep learning and maximizes entropy reinforcement to learn and replicate human response to stimuli. Ongoing developments may see DeFINE, the virtual reality environment used for data collection, further utilized to capture human social navigation inputs, with MIRACLE refining its application across various domains.

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