Papers
Topics
Authors
Recent
Search
2000 character limit reached

Algorithmic strategies for finding the best TSP 2-OPT move in average sub-quadratic time

Published 28 Mar 2024 in cs.DS | (2403.19878v1)

Abstract: We describe an exact algorithm for finding the best 2-OPT move which, experimentally, was observed to be much faster than the standard quadratic approach. To analyze its average-case complexity, we introduce a family of heuristic procedures and discuss their complexity when applied to a random tour in graphs whose edge costs are either uniform random numbers in [0, 1] or Euclidean distances between random points in the plane. We prove that, for any probability p: (i) there is a heuristic in the family which can find the best move with probability at least p in average-time O(n3/2) for uniform instances and O(n) for Euclidean instances; (ii) the exact algorithm take lesser time then the above heuristic on all instances on which the heuristic finds the best move. During local search, while the tour becomes less and less random, the speed of our algorithm worsens until it becomes quadratic. We then discuss how to fine tune a successful hybrid approach, made of our algorithm in the beginning followed by the usual quadratic enumeration.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Authors (2)

Collections

Sign up for free to add this paper to one or more collections.