Papers
Topics
Authors
Recent
Search
2000 character limit reached

Towards Accelerating Real-Time Path Tracing with Foveated Framework

Published 12 Jun 2024 in cs.GR | (2406.07981v2)

Abstract: Path tracing is one of the most widespread rendering techniques for high-end graphics fidelity. However, the slow convergence time and presence of intensive noises make it infeasible for numerous real-time applications where physically corrected photorealistic effects are salient. Additionally, the increased demand for pixel density, geometric complexity, advanced material, and multiple lights hinder the algorithm from attaining an interactive frame rate for real-time applications. To address these issues, we developed a framework to accelerate path tracing through foveated rendering, a robust technique that leverages human vision. Our dynamic foveated path-tracing framework integrates fixation data and selectively lowers the rendering resolution towards the periphery. The framework is built on NVIDIA's OptiX 7.5 API with CUDA 12.1, serving as the base of future foveated path tracing research. Through comprehensive experimentation, we demonstrated the effectiveness of our framework in this paper. Depending on the scene complexity, our solution can significantly enhance rendering performance up to a factor of 25 without any notable visual differences. We further evaluated the framework using a structured error map algorithm with variable sample numbers and foveated area size.

Summary

No one has generated a summary of this paper yet.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.

Tweets

Sign up for free to view the 2 tweets with 6 likes about this paper.