Papers
Topics
Authors
Recent
Search
2000 character limit reached

Variational Bayes Gaussian Splatting

Published 4 Oct 2024 in cs.CV and cs.AI | (2410.03592v1)

Abstract: Recently, 3D Gaussian Splatting has emerged as a promising approach for modeling 3D scenes using mixtures of Gaussians. The predominant optimization method for these models relies on backpropagating gradients through a differentiable rendering pipeline, which struggles with catastrophic forgetting when dealing with continuous streams of data. To address this limitation, we propose Variational Bayes Gaussian Splatting (VBGS), a novel approach that frames training a Gaussian splat as variational inference over model parameters. By leveraging the conjugacy properties of multivariate Gaussians, we derive a closed-form variational update rule, allowing efficient updates from partial, sequential observations without the need for replay buffers. Our experiments show that VBGS not only matches state-of-the-art performance on static datasets, but also enables continual learning from sequentially streamed 2D and 3D data, drastically improving performance in this setting.

Definition Search Book Streamline Icon: https://streamlinehq.com
References (25)
  1. Matthew James Beal. Variational Algorithms for Approximate Bayesian Inference. PhD thesis, University College London, 2003.
  2. Christopher M. Bishop. Pattern Recognition and Machine Learning. Springer, 2006.
  3. Variational inference: A review for statisticians. Journal of the American Statistical Association, 112(518):859–877, 2017. doi: 10.1080/01621459.2017.1285773. URL https://doi.org/10.1080/01621459.2017.1285773.
  4. Regularized gradient descent training of steered mixture of experts for sparse image representation. In 2018 25th IEEE International Conference on Image Processing (ICIP), pages 3873–3877, 2018. doi: 10.1109/ICIP.2018.8451823.
  5. A survey on 3d gaussian splatting, 2024. URL https://arxiv.org/abs/2401.03890.
  6. 3d gaussian splatting as new era: A survey. IEEE Transactions on Visualization and Computer Graphics, page 1–20, 2024. ISSN 2160-9306. doi: 10.1109/tvcg.2024.3397828. URL http://dx.doi.org/10.1109/TVCG.2024.3397828.
  7. Robert M French. Catastrophic forgetting in connectionist networks. Trends in cognitive sciences, 3(4):128–135, 1999.
  8. Supervised structure learning, 2023. URL https://arxiv.org/abs/2311.10300.
  9. Colmap-free 3d gaussian splatting. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), pages 20796–20805, June 2024.
  10. Bayesian online natural gradient (bong), 2024. URL https://arxiv.org/abs/2405.19681.
  11. An Introduction to Variational Methods for Graphical Models, page 105–161. Springer Netherlands, 1998. ISBN 9789401150149. doi: 10.1007/978-94-011-5014-9_5. URL http://dx.doi.org/10.1007/978-94-011-5014-9_5.
  12. Splatam: Splat, track & map 3d gaussians for dense rgb-d slam. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, 2024.
  13. 3d gaussian splatting for real-time radiance field rendering. ACM Transactions on Graphics, 42(4), July 2023. URL https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/.
  14. Ya Le and Xuan Yang. Tiny imagenet, 2015. URL https://zenodo.org/doi/10.5281/zenodo.10720916.
  15. Gaussian splatting slam, 2024.
  16. Nerf: Representing scenes as neural radiance fields for view synthesis. CoRR, abs/2003.08934, 2020. URL https://arxiv.org/abs/2003.08934.
  17. Kevin P. Murphy. Machine learning : a probabilistic perspective. MIT Press, Cambridge, Mass. [u.a.], 2013. ISBN 9780262018029 0262018020. URL https://www.amazon.com/Machine-Learning-Probabilistic-Perspective-Computation/dp/0262018020/ref=sr_1_2?ie=UTF8&qid=1336857747&sr=8-2.
  18. Habitat: A platform for embodied ai research. In 2019 IEEE/CVF International Conference on Computer Vision (ICCV), pages 9338–9346, 2019. doi: 10.1109/ICCV.2019.00943.
  19. Exploration, novelty, surprise, and free energy minimization. Frontiers in Psychology, 4, 2013. ISSN 1664-1078. doi: 10.3389/fpsyg.2013.00710. URL http://dx.doi.org/10.3389/fpsyg.2013.00710.
  20. imap: Implicit mapping and positioning in real-time, 2021.
  21. Steered mixture-of-experts for light field images and video: Representation and coding. IEEE Transactions on Multimedia, 22(3):579–593, 2020. doi: 10.1109/TMM.2019.2932614.
  22. A comprehensive survey of continual learning: Theory, method and application. IEEE Transactions on Pattern Analysis and Machine Intelligence, 46(8):5362–5383, 2024. doi: 10.1109/TPAMI.2024.3367329.
  23. Dust3r: Geometric 3d vision made easy, 2023. URL https://arxiv.org/abs/2312.14132.
  24. Depth anything v2, 2024. URL https://arxiv.org/abs/2406.09414.
  25. A survey of structure from motion. Acta Numerica, 26:305–364, 2017. doi: 10.1017/S096249291700006X.

Summary

  • The paper’s key contribution is a VBGS framework that reformulates Gaussian splatting as a variational inference problem to handle sequential data.
  • It leverages closed-form updates based on conjugate multivariate Normal properties to prevent catastrophic forgetting and improve efficiency.
  • Experimental evaluations on both 2D and 3D datasets demonstrate competitive performance, highlighting its potential for real-time applications in robotics and computer vision.

An Expert Analysis of "Variational Bayes Gaussian Splatting"

The paper "Variational Bayes Gaussian Splatting" represents a methodical exploration of an emerging approach for 3D scene modeling using mixtures of Gaussians. The authors propose a novel framework termed Variational Bayes Gaussian Splatting (VBGS), reframing the task of training a Gaussian splat as a variational inference problem. This is essential for handling continuous data streams effectively—a critical challenge in domains such as computer vision and robotics.

Key Innovations and Methodology

The concept of 3D Gaussian splatting leverages the representation of spatial data as a collection of ellipsoids, encapsulating both spatial and color information. Traditional methods rely extensively on the differentiable rendering pipeline which utilizes gradient descent for optimization. However, these methods face substantial challenges, notably catastrophic forgetting during the processing of sequential data streams. To address these issues, the paper introduces VBGS which capitalizes on the conjugacy properties of multivariate Gaussian distributions. This approach derives a closed-form variational update rule, which significantly enhances the efficiency of handling data streams without the necessity of replay buffers.

VBGS constructs a generative mixture model with multivariate Normal distributions for the spatial and color modalities, enabling variational Bayes parameter updates. By employing closed-form updates, the approach supports continual learning in sequential data scenarios, which is particularly advantageous for autonomous systems where real-time processing is imperative.

Experimental Evaluation

The research contrasts VBGS against gradient-based optimizations in tasks involving both static and dynamic datasets, examining performance on Tiny ImageNet for 2D data and Blender 3D datasets for 3D scenes. In both cases, VBGS demonstrates competitive, if not superior, performance compared to traditional gradient-based methods. Notably, the continual learning capabilities of VBGS significantly mitigate the issue of catastrophic forgetting—a common pitfall of sequential data processing by enabling the model to preserve learned information even as new data is introduced.

Furthermore, the VBGS framework adapts efficiently in streaming scenarios requiring minimal computational resources compared to replay buffer-based techniques. This makes it a promising tool for real-time machine learning applications.

Implications and Future Work

The ability of VBGS to integrate new information without compromising previously acquired knowledge is crucial for applications requiring persistent learning, such as robotics navigation and interactive media. The paper's findings emphasize the potential of variational inference techniques in enhancing robustness and efficiency in models dealing with sequential data streams.

While VBGS currently relies on RGBD data, future iterations might incorporate advancements to handle RGB data more expansively, broadening its applicability across scenarios where depth data is not readily available. Another potential development could involve dynamic model resizing, complementing model evidence to adapt more intelligently to varying computational demands.

In conclusion, the VBGS framework offers compelling advantages for real-time 3D modeling and learning from sequential data. Its dynamic adaptation and low computational footprint position it as a formidable approach for sturdy learning systems in diverse real-world environments. Moving forward, integrating active learning strategies can further amplify VBGS’s capability, potentially revolutionizing how machines learn and interact with continuously evolving data landscapes.

Paper to Video (Beta)

No one has generated a video about this paper yet.

Whiteboard

No one has generated a whiteboard explanation for this paper yet.

Open Problems

We haven't generated a list of open problems mentioned in this paper yet.

Continue Learning

We haven't generated follow-up questions for this paper yet.

Collections

Sign up for free to add this paper to one or more collections.

Tweets

Sign up for free to view the 1 tweet with 5 likes about this paper.