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Understanding Players as if They Are Talking to the Game in a Customized Language: A Pilot Study
Published 24 Oct 2024 in cs.LG | (2410.18605v1)
Abstract: This pilot study explores the application of LMs to model game event sequences, treating them as a customized natural language. We investigate a popular mobile game, transforming raw event data into textual sequences and pretraining a Longformer model on this data. Our approach captures the rich and nuanced interactions within game sessions, effectively identifying meaningful player segments. The results demonstrate the potential of self-supervised LMs in enhancing game design and personalization without relying on ground-truth labels.
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